#ifndef GAME_GLOBALS_H
#define GAME_GLOBALS_H

#define SYMBOL 0
#define SYMBOL_0 1
#define SYMBOL_1 2
#define SYMBOL_2 3
#define SYMBOL_3 4
#define SYMBOL_4 5
#define SYMBOL_5 6
#define SYMBOL_6 7
#define SYMBOL_7 8
#define SYMBOL_8 9
#define SYMBOL_9 10
#define SYMBOL_11 11
#define SYMBOL_12 12
#define SYMBOL_13 13
#define SYMBOL_14 14
#define SYMBOL_15 15
#define VAR_MUSIC_HOUSE_PLAYING 16
#define VAR_S0A5_LOCAL_0 17
#define VAR_S5A5_DEFEATED 18
#define VAR_S5A5_DEFEATED_1 19
#define VAR_S5A5_DEFEATED_2 20
#define VAR_S5A1_SPOKEN_TO_GARDENER 21
#define VAR_S5A5_SAVE_CHOICE 22
#define VAR_S5T1_LOCAL_0 23
#define VAR_S7A2_LOCAL_0 24
#define VAR_S10A0_PLAYING 25
#define VAR_S10A1_PLAYING 26
#define VAR_S11_WATERFALL_TILE 27
#define VAR_S11_WATERTILE 28
#define VAR_S11_FLOWER_TILE 29
#define VAR_TEMP_0 30
#define VAR_S16_MENU_CHOICE 31
#define MAX_GLOBAL_VARS 32
#define STATE_DEFAULT 0
#define STATE_EXPLODE 1
#define STATE_OPEN 2

#endif
